Jounin Exam Guide Part 4

For this test a bit unique, because we will control the 2 our party. It is therefore necessary kekompakkan to tell friends to set a useful skill. To try to recruit party emblem of the user who has the fire - lightning / water elements or by recruiting puree fire / lightning status as the spearhead. Early turn preview circumstances, if the area around a blue color, it was a sign when you attack the enemy berelemen water produces only a small damage, so if red = fire, green = wind and so on. In the fight to 3 shikigami, note the element fields and weaknesses of each element to simplify.



Here's a list of elements:

Green = Wind element
Blue = Water element
Red = Fire element
Purple Lightning element =
Brown = Earth element

Here kelemehan each element when combined with other elements.

Field soil - shikigami electricity = damage received by shikigami of 200% and the resulting damage shikigami by 50%.
Electric field - shikigami water = damage received by shikigami of 200% and the resulting damage by 50% shikigami
Field fire - shikigami wind = damage received by shikigami of 200% and the resulting damage by 50% shikigami
Field wind - shikigami soil = damage received by shikigami of 200% and the resulting damage by 50% shikigami
Field water - shikigami fire = damage received by shikigami of 200% and the resulting damage by 50% shikigami

The following elements of strength when combined with other elements.

Electric field - shikigami Damage resulting soil = 200% shikigami
Field Water - Damage shikigami generated electricity = 200% shikigami
Field wind - shikigami fire = Damage resulting shikigami 200%
Field soil - shikigami wind = Damage resulting shikigami 200%
Field fire - shikigami Damage resulting water = 200% shikigami

The following table weaknesses and strengths of each element if it is less clear.



Here are the steps I use.

- Use a skill sleep char 1 and 2, on shikigami 1 and 2.
- For the 3rd char to use fire power / lightning charge.
- During the 2 enemies affected by sleep focus all attacks on enemies to 3 (enemy of the weak against the field at that time).
- When finished using the effects of sleep restriction on the 2 enemy for the next turn, attack the enemy back to 3, if the damage received by enemy into 3 very small (because of changes in elements) use Hellfire to help drain HP.
- After the restriction effect is complete, use the stun on the 2 enemies and attack the enemy back to the 3 (If the enemy runs out before the effect of restriction to 3 has been lost then you just choose one enemy again as a focal point, and keep the other enemies to keep it exposed to the negative effects of blind , stun, sleep, restriction alternately until this enemy has no turn / no chance to hurt us.)
- After the enemy to 2 lose, then you fight an enemy living alone, and this is the hardest part due to environmental elements and the elements will always be the same monster, this means that received very little damage, and one - the only way to defeat is to use the Hellfire (this is make the Hellfire is the key to victory).

Note: So in this case try to recruit party who has the skill full effect (lightning flash, Hellfire, feather ilusion, water bundle, etc.). And necessary strategy to beat her into third.


Related Articles:
Jounin Exam Guide Part 1
Jounin Exam Guide Part 2
Jounin Exam Guide Part 3
Jounin Exam Guide Part 4
Jounin Exam Guide Part 5

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